Break Out 

Sorcery
Oracle Text
Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order.
Format Legality
StandardPioneerModernLegacyVintageDuel Commander
Competitive Play by Format
Top 8 decklists that played Break Out, by format.
| Format | Decks 30d | Avg 30d | Decks 12mo | Avg 12mo |
|---|---|---|---|---|
| Standard | 0 | 0 | 10 | 4 |
Details
- Set
- Murders at Karlov Manor
- Rarity
- Uncommon
- Mana value
- 2
- Collector #
- 190
Non-foilFoil
Recent Top-8 Decks Playing Break Out
Main Deck
Creatures (23)
Sorceries (1)
Instants (12)
Enchantments (4)
Lands (20)
Sideboard
5
Final: 5 | Swiss: 5
Main Deck
Creatures (23)
Sorceries (1)
Instants (12)
Enchantments (4)
Lands (20)
Sideboard
6
Final: 6 | Swiss: 3
Main Deck
Creatures (23)
Sorceries (1)
Instants (12)
Enchantments (4)
Lands (20)
Sideboard
2
Final: 2 | Swiss: 2
Main Deck
Creatures (23)
Sorceries (1)
Instants (12)
Enchantments (4)
Lands (20)
Sideboard
5
Final: 5 | Swiss: 3
Main Deck
Creatures (23)
Sorceries (1)
Instants (12)
Enchantments (4)
Lands (20)
Sideboard
Main Deck
Creatures (23)
Sorceries (1)
Instants (12)
Enchantments (4)
Lands (20)
Sideboard
1
Final: 1 | Swiss: 3


