
Does Machines 

Enchantment — Class
Oracle Text
(Gain the next level as a sorcery to add its ability.)
When this Class enters, mill two cards, draw two cards, then discard two cards.

: Level 2
When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand.

: Level 3
At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types.
Format Legality
StandardPioneerModernLegacyVintageDuel Commander
Competitive Play by Format
Top 8 decklists that played Does Machines, by format.
| Format | Decks 30d | Avg 30d | Decks 12mo | Avg 12mo |
|---|---|---|---|---|
| Legacy | 0 | 0 | 2 | 3 |
| Modern | 0 | 0 | 2 | 1 |
| Vintage | 2 | 4 | 2 | 4 |
| Pioneer | 0 | 0 | 1 | 4 |
Details
- Set
- Teenage Mutant Ninja Turtles
- Rarity
- Rare
- Mana value
- 2
- Collector #
- 34
Non-foilFoil
Recent Top-8 Decks Playing Does Machines
8
Final: 8 | Swiss: 7
Main Deck
Creatures (2)
Sorceries (11)
Instants (11)
Artifacts (18)
Enchantments (4)
Lands (14)
Sideboard
1
Final: 1 | Swiss: 3
Main Deck
Creatures (2)
Sorceries (11)
Instants (11)
Artifacts (18)
Enchantments (4)
Lands (14)
Sideboard
Main Deck
Creatures (7)
Sorceries (11)
Instants (2)
Artifacts (28)
Enchantments (3)
Lands (9)
Sideboard
Main Deck
Creatures (7)
Sorceries (11)
Instants (2)
Artifacts (29)
Enchantments (3)
Lands (8)
Sideboard
Main Deck
Creatures (20)
Instants (8)
Enchantments (8)
Planeswalkers (2)
Lands (22)
Sideboard
Main Deck
Creatures (8)
Instants (14)
Artifacts (4)
Enchantments (4)
Lands (22)
Sideboard
3
Final: 3 | Swiss: 2
