
Take for a Ride 

Sorcery
Oracle Text
Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Format Legality
StandardPioneerModernLegacyVintageDuel Commander
Competitive Play by Format
Top 8 decklists that played Take for a Ride, by format.
| Format | Decks 30d | Avg 30d | Decks 12mo | Avg 12mo |
|---|---|---|---|---|
| Standard | 0 | 0 | 2 | 1 |
Details
- Set
- Outlaws of Thunder Junction
- Rarity
- Uncommon
- Mana value
- 3
- Collector #
- 148
Non-foilFoil
Recent Top-8 Decks Playing Take for a Ride
5
Final: 5 | Swiss: 1
